- Mar 27, 2012 Fight Night Champion Legacy Mode. Included annually in Fight Night games, the Legacy Mode will be familiar to anyone who's played before. Stripped away from drama of Champion Mode, you're tasked.
- For Fight Night Champion on the PlayStation 3, a GameFAQs Q&A question titled 'What is the best strategy for Legacy Mode?'
- For Fight Night Champion on the Xbox 360, a GameFAQs message board topic titled 'So legacy mode is too easy.'
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Fight Night Champion for Xbox 360.If you've discovered a cheat you'd like to add to the page, or have a. For Fight Night Champion on the Xbox 360, a GameFAQs message board topic titled 'So legacy mode is too easy.'
Fight Night Champion Legacy Mode Tips
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Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
Platform: PS3 / Xbox 360Votes for game: 17 - View All
# 1Vast @ 12/08/10 06:52 PM
# 2acarrero @ 12/08/10 08:22 PM
Not bad. I'm starting to warm up to the training sites idea. That damage affects your career sounds good, though I thought that was also in FN4 (sort of, your boxer started with a 99 in cuts and I think that went down as the career progressed). There are more things to do and decide than in FN4, more variables and different things that can affect your performance and career. I hope it's bug-free this time. Honestly, a lot of people still complain, but the difference between FN4 and FNC appears to be more of a leap that we usually see in Madden and other franchises.
# 3BlueNGold @ 12/08/10 08:54 PM
It looks alright but I was really hoping they were going to be making a huge leap forward with Legacy Mode. This just looks like a minor improvement to me.
# 4fistofrage @ 12/08/10 09:58 PM
Looks decent to me. I wish though that you would be able to create more than 1 boxxer in a career. I would really like to have my buddies over on Saturday nights and each have boxers in the rankings and we would move up the ladder and fight eachother along the way.
# 5Money99 @ 12/09/10 09:54 AM
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I really like a lot of the changes they've made to Legacy Mode. I wish there was more like diet, scouting future opponents, more sparring, etc. But it's a leap forward from FNRd4.
One thing I'll continue to bellow, however, is the ability to start a career mode with static attributes. A fighter really doesn't learn to have 1-punch KO power. Usually, they either have it or they don't.
A young Tyson was already blazing fast and powerful in his first pro fight. What made him better by fight 30 was experience.
Sure, a guy can work on things like stamina, defense, combinations, even increase somewhat in speed or power. But you'll never see a guy like Sergio Mora become a big banger.
In Title Fight, I loved how you could own a stable of fighters and you had to deal and work around each fighters weaknesses and strengths. I had a middleweight who had a 4/10 in power, but was pretty good in speed 7/10 and defense 8/10. So going into a fight, I would make sure he fought defensively, avoided big exchanges and generally wore down his opponent.
I still had to train him to get his stamina up and work on the little things. But as his manager, I had to avoid certain styles and make sure he fought to his strengths.
I would absolutely love that in the FN series. Start off with 4 fighters in your stable and weave them through the ranks in order to make them a champ. I would get a lot more satisfaction out of making a champ out of a fighter with limited abilities than I would having a beast and steam rolling to the top.
I hope that these kinds of things are added 2 years from now. I feel that boxing, above all other sports, is one where RPG-style simluation can work best.
Each fighter can have personalities so you have to deal with their laziness, or overzealous nature. Some guys might live in the gym while others want to party and slack off.
But all of this has been mentioned before so I apologize for stearing this conversation off topic.
I really do like a lot of what we see. I'd just like to see it get raised to the next level. Heck, even allowing a few of your buddies to log into your career mode would be great. It'd be awesome to come home from work and see your friend surpassed you in the rankings and just won the Welterweight belt.
That's the next level.
# 6Phobia @ 12/09/10 10:47 AM
You can see the upgarde tree that I talked about in my blog which is similar to Mass effects skill tree. In the video, this should make fighters different or at least more so than in the past versions
# 7jjsmitty34 @ 12/09/10 02:23 PM
Everything thing looks pretty good but one thing sticks out. 'Very Stiff Looking Gameplay' the sweet science is all about being fluid and this game is lacking that tremendously.
It just appears that every punch looks very robotic and not fluid, even the movement is stiff. They need to fix the engine or completely overhaul it.
It just appears that every punch looks very robotic and not fluid, even the movement is stiff. They need to fix the engine or completely overhaul it.
# 8acts238shaun @ 12/09/10 05:10 PM
Combos are an attribute.SWEET! That attribute setup w/xp was really cool looking.
# 9Jukeman @ 12/09/10 06:27 PM
Sounds good nothing fancy but it seem like solid upgrades (atleast to someone who enjoyed the mode last year)
I just hope the
1) The CPU generated boxers look more believable (not wearing mix match gear and every other fighter looking alike and the funky looking hair styles.
2) More realistic records for CPU boxers, too many fighters with crazy looking records and you rarely was givin the immersion of a 'super fight' too many contenders with 10+ losses not to mention draws.
Its the little things!
I just hope the
1) The CPU generated boxers look more believable (not wearing mix match gear and every other fighter looking alike and the funky looking hair styles.
2) More realistic records for CPU boxers, too many fighters with crazy looking records and you rarely was givin the immersion of a 'super fight' too many contenders with 10+ losses not to mention draws.
Its the little things!
Fight Night Champion Legacy Mode Xp Glitch
# 10videobastard @ 12/09/10 07:52 PM
It looks like the sluggish style punching will be back again. Lets at least hope they have authentic looking camera angles this time around.
![Fight Fight](https://www.cheatcc.com/imagesx360/fightnightchampion_00c.jpg)
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Fight Night Champion | |
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Developer(s) | EA Canada HB Studios(iOS version) |
Publisher(s) | EA Sports |
Series | Fight Night |
Platform(s) | iOS, PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Sports |
Mode(s) | Single player, Multiplayer (offline, online) |
Fight Night Champion is a boxingvideo game developed by EA Canada and published by Electronic Arts. It is the fifth and last entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a 'grittier', 'darker' setting with animations and player damage that 'truly conveys the brutality of the sport of boxing.'[citation needed] The violence and strong language in the game's story mode earned it a Mature rating from the Entertainment Software Rating Board, the first and so far the only EA Sports title to do so.
The game was officially revealed on 7 July 2010 at an EA Sports studio showcase. It was added to Xbox One's catalog of backward compatible titles in May 2018.[1] The game is the first EA Sports game to feature a full Hollywood-inspired story mode, called Champion Mode. The story follows the career of Andre Bishop, a talented boxer, who is forced to overcome great setbacks including a prison sentence and a corrupt fight promoter. Champion Mode is intended to further convey the brutality and hardship of the sport of boxing.
An iOS version of the game, developed by HB Studios, was released alongside the console versions. The crew 2 download.
The new direction of the gameplay was highly praised by critics, with the game being released to positive reviews. How to create bootable usb for os x el capitan.
Gameplay[edit]
Full-Spectrum Punch Control[edit]
Fight Night Champion is a third-person fighter that introduces an all-new control scheme to the series: 'Full-Spectrum Punch Control'.[2] This method allows players to throw onscreen punches by merely flicking their game controller's right control stick (in addition to the previous default option of punching by pressing a button on the controller). This extra option is intended to eliminate the more complicated controller manipulations that were necessary in the 'Total Punch Control' system of previous editions of the Fight Night series.
Along with Full-Spectrum Punch Control, several modifications have been made to the secondary controller buttons that are used for uncommon and power punches. The 'Haymaker modifier' of past editions has been replaced with a 'power modifier'. This modifier allows power punches to be thrown by holding a specific button while punching. The blocking and leaning system has also been modified; there are now single buttons dedicated to both blocking and leaning.
Presentation[edit]
![Legacy Mode Fight Night Champion Legacy Mode Fight Night Champion](https://i.ytimg.com/vi/ACfUvZ0cbC8/maxresdefault.jpg)
There are three major game modes in Fight Night Champion. The first is the 'Fight Now' mode. This allows players to jump straight into the boxer selection menu, with the venue selection following. The second is Legacy Mode, also a long-running series regular. Legacy Mode is essentially the career mode of the game and allows players to take a selected boxer through a full boxing career. The third, and newest to the series, is Champion Mode. Other game modes are also available, such as the training games and online play (through either Xbox LIVE or PSN).
The general gameplay interface has also been modified, mainly to convey the brutality of the sport with more accuracy. When players are stunned, the camera's angle changes slightly and a faint whistling noise can be heard (although cinematic effects can be turned off). Knockout replays are now much more detailed, with a close-up view of the knockout punch available in many different angles.
A refined physics animation system is in place. This includes flexing muscles, dynamic bruising and scarring, as well as rippling body effects. Another notable improvement is the detailed damage effects. Boxer physical damage is now dynamic; as a boxer takes damage their face may begin bruising and swelling. Excessive damage leads to cuts, and referee stoppages are in place.
Boxer creation[edit]
The game features a flexible boxer creation feature. Boxers can be created and used in-game. Players are able to upload their created boxer to EA Sports World where other players may download and use them. This has been seen as a source for boxers not included in the official roster. Fan favorites such as Floyd Mayweather, Jr., Gennady Golovkin, and Sergio Martinez who are absent in the shipped roster are available as user-created content.
Online World Championship, gyms, and rivalry fights[edit]
The game features a full online mode, through either Xbox LIVE for Xbox 360 users or PSN for PlayStation 3 users. Players start out online with minimal stats, similar to Legacy Mode. They can then make progress through the ranks by winning fights.[3]
The player may win an Online World Championship in their weight division. The winner of the Online World Championship must defend his title six times per day to remain champion. If these requirements are not fulfilled, the player will be stripped of his title.[4]
Players can create or join gyms in the game. These gyms are essentially a team of players, or friends. Gyms may contain up to 36 members. Players in each gym may pick rivalry fights with other gyms.
Each new copy of the game contains an online pass, although since June 2013, they are not required for online multiplayer.
Gameplay[edit]
Although it is not a completely different experience from the rest of the game, Champion Mode bears many exclusive modifications to make the story more compelling. In most of the fights, players are required to fight in a particular manner or create a certain outcome to be victorious. For example, players may have to be smart against a certain opponent who has a particular strategy. One example of this is an opponent who targets the body; the player is required to stay on the outside and avoid body punches. Another scenario puts the player against slim odds, in which Bishop suffers a hand injury and must avoid using certain punches to avoid permanent damage. The fights are generally meant to be won by knockout, although it is possible to win by decision.
Champion Mode plays out in a movie style, taking approximately 5 hours. Cinematic cutscenes control the flow of the story, and the actual gameplay takes place during fights. Occasionally, cutscenes can be seen in between rounds.
Plot[edit]
Andre Bishop is a boxer serving time in a correctional facility. After winning a jailhouse boxing match against another inmate, he is cornered and brutally beaten by other prisoners including his opponent, severely injuring him. The story then flashes back four years to his rise as a professional fighter. Bishop's career begins as a middleweight when he defeats nine-time amateur champion Joel Savon, earning him significant recognition as a contender. After a few successful bouts, Andre and trainer Gus Carisi are approached by DL McQueen, a crooked but famed promoter who wants to promote Andre under the management of his daughter Meagan. The two refuse, renewing the longtime rivalry between Carisi and McQueen. After continually failing to sway Andre and an attempt to fix a contender fight falls through, McQueen frames him for police assault with the help of two crooked cops, sentencing Bishop to over five years in prison.
After recovering from his injuries, Andre begins to train himself and keep fit while imprisoned. Andre's brother Raymond is rising up the ranks as a heavyweight, but Andre is angered upon discovering that he has signed with McQueen Promotions and cut Gus out. After Andre is released, Raymond organizes him a job as an assistant trainer. After Andre beats two ranked heavyweights during regular sparring sessions, Meagan, who has split from her father's business over 'philosophical differences', convinces him to make an unexpected comeback as a heavyweight and becomes his manager, with Gus returning as Andre's trainer. Following several successful heavyweight bouts, Andre becomes a contender to the undefeated world heavyweight champion Isaac Frost, a boxer under McQueen Promotions who has won every fight in his career by knockout.
Jealous of his brother's return and bitter about being overshadowed, Raymond challenges Andre to a title eliminator bout, with the winner securing a fight against Frost. Raymond knocks Andre out in the second round after Andre voluntarily stays down from a knockdown. Raymond then fights Frost, but is defeated by a first-round knockout and hospitalised. Angered, Andre challenges Frost himself. Meagan covertly records one of McQueen's crooked cops mentioning the frame job on Andre, forcing McQueen to agree to the bout. Adopting a defensive strategy, Andre knocks Frost out and becomes the world heavyweight champion. McQueen is subsequently arrested when the framing of Andre is revealed.
Characters[edit]
André Bishop – The main protagonist of the game, André begins his professional career as a talented prospect. However, his dreams of following in his father's footsteps and taking a shot at the world title is soon ruined after he is framed by two crooked cops, but makes a comeback, winning the heavyweight belt. He is voiced and modeled after LaMonica Garrett.
D.L. McQueen Star wars edge of the empire dangerous covenents pdf. – The head of McQueen Promotions and a famous fight promoter, McQueen is known for his hot temper and short-lived partnerships with professional fighters. He has been long despised by Gus Carisi, André's trainer, for his notoriety. He is acted/computer captured by Randy McCormick of Maple Ridge, British Columbia and voiced by Walter Addison.
Gus Carisi – Andre's loyal trainer and manager, Gus had previously trained Andre's father, who was also a talented fighter. He took both Andre and Raymond in after their parents died and raised them. An experienced trainer, Gus understands the true brutality of boxing and the hard work required to overcome it. He is voiced by Ralph P. Martin.
Raymond Bishop – Andre's younger brother, Raymond pursues a professional career in boxing as a heavyweight. Skyrim demon armor mod. Raymond upsets Andre when he decides to leave Gus and sign with McQueen Promotions. Once Andre reemerges as a heavyweight fighter, Raymond becomes jealous and challenges him to a fight. After an upset over his brother, he is knocked out by Isaac Frost. He is voiced by Dawan Owens.
Megan McQueen – The daughter of D.L. McQueen, Megan starts off as a manager for her father's company, but leaves due to 'philosophical differences'. She then becomes a solo manager, even managing Andre herself. She is the likeness of actress Pauline Egan and voiced by Eliza Dushku.
Isaac Frost – A heavyweight fighter who wins the title two years after beginning his professional career. He defends his title numerous times, and brutally knocks out Raymond Bishop, Andre Bishop's younger brother. This spurs Andre to challenge Frost himself. He is an amateur boxing gold medalist, and has a pro boxing record of 33–1, following his defeat to Andre Bishop. His character and physique is inspired by Ivan Drago from the Rocky IV film, but his looks are based on WWE wrestler Randy Orton. He is voiced by Travis Willingham.
Franco – A corrupt police officer who helps D.L. McQueen frame André. Sometime during Bishop's imprisonment, he joins with McQueen Promotions. He is voiced by Jon Southwell.
Ace – Andre's trainer, manager, doctor and best friend during his imprisonment. He is voiced by Damien Leake.
Roster[edit]
Fight Night Champion features over 50 boxers in total through 8 weight divisions (flyweight doesn't have a boxer in its roster unless a boxer has been created), making it the largest roster in the series. New inclusions permit recreations of fights such as Wladimir Klitschko vs. David Haye and Manny Pacquiao vs. Timothy Bradley. There are additional fighters available but downloadable content is not freely available. Some boxers are not licensed for use in the game's bare knuckle mode.
Venues[edit]
There are twenty-one venues included in Fight Night Champion, which range from Cowboys Stadium, to large arenas and boxing gyms.[5]
Reception[edit]
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Fight Night Champion received a positive overall reception from critics. Many praised its large amount of content, realistic graphics, excellent presentation, and Champion Mode.[20]
The new concept and direction of the series has been highly praised. Tom Hoggins of The Daily Telegraph wrote 'This is a tough, burly sequel that understands what we want from the blood and sweat of sport it represents',[21] citing its brutality and emotion aspects as a winning factor. Hilary Goldstein of IGN also praised these factors, and praised Champion Mode for carrying the emotional weight of the game, stating that it gave the game 'more sense of emotion out of what is usually a soulless experience'.
The Full-Spectrum Punch Control has been praised by critics. Mike Phillips of 1Up.com praised the new system for simplifying the gameplay, but noted that it had several flaws which detracted from the realism: 'Bobbing and weaving and timing your shots are all crucial to success in the ring, and it feels good once you've got the hang of it. But in the heat of battle, it's altogether too easy to accidentally unleash an extra punch or two and end up paying the price.'
CVG praised its graphics, gameplay and Champion Mode, calling it 'one of the best looking games there is.' X-Play scored it with a perfect 5/5 and praised its simplified gameplay, yet criticized the fight with Isaac Frost and multiplayer suites.
'It's far from a revolution – much of the framework will be familiar to Fight Night fans – but as the best-looking and most technically accomplished game the series has yet produced, this evolution exceeds our expectations, without totally blowing us away.'
-Eurogamer
Eurogamer gave it an 8/10 and called it the most technically accomplished game in the series, and that the evolution exceed their expectations 'without totally blowing us away'. Official Xbox Magazine said it was 'one of the 360's finest sports sims.' C+VG summarised it as 'A generally stunning package in features and presentation.' The Official US PlayStation Magazine said that 'Fight Night Champion blends stunning presentation and story with boxing action in a way no game has before.'
The game topped the sales charts in the UK.[22]
References[edit]
- ^Pigna, Kris (2010-07-20). 'EA Sports Announces Fight Night Champion'. 1UP.com. Archived from the original on 2012-09-03.
- ^'Fight Night Champion Introduces Full Spectrum Punch Control – Softpedia'. News.softpedia.com. 2011-01-07. Retrieved 2012-08-17.
- ^'FIght Night Champion: Online Gyms'. S15.zetaboards.com. Retrieved 2012-08-17.
- ^'Fight Night Champion Team Up In All New Online Gyms Game Mode'. Ea.com. 2011-09-21. Retrieved 2012-08-17.
- ^'EA Forums'. Forum.ea.com. Retrieved 2012-08-17.
- ^'Fight Night Champion for Xbox 360'. GameRankings. Retrieved 2011-03-07.
- ^'Fight Night Champion for PS3'. GameRankings. Retrieved 2011-03-07.
- ^'Fight Night Champion for Xbox 360 Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2012-08-17.
- ^'Fight Night Champion for PlayStation 3 Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2012-08-17.
- ^Phillips, Mike (2011-02-23). 'Fight Night Champion Review for PS3, 360 from'. 1UP.com. Archived from the original on 2012-10-18. Retrieved 2012-08-17.
- ^Pakinkis, Tom (2011-02-23). 'Fight Night Champion review – Xbox 360, PS3'. ComputerAndVideoGames.com. Retrieved 2012-08-17.
- ^Edwards, Matt (2011-02-23). 'Fight Night Champion Review • Page • Reviews • Xbox 360 •'. Eurogamer.net. Retrieved 2012-08-17.
- ^'A Dramatic Finish In a Fight to the Top – Fight Night Champion – Xbox 360'. www.GameInformer.com. 2011-02-23. Retrieved 2012-08-17.
- ^Hayward, Andrew (25 February 2011). 'Fight Night Champion'. PC World. IDG Communications. Retrieved 3 February 2013.
- ^'Fight Night Champion Review'. GamesRadar. Retrieved 2012-08-17.
- ^'Fight Night Champion Video Review and Ratings'. GameTrailers. Retrieved 2012-08-17.
- ^'Fight Night Champion Review'. IGN. 2011-02-25. Retrieved 2020-06-06.
- ^Dyer, Mitch (2011-02-23). 'Fight Night Champion Review for Xbox 360'. G4tv. Retrieved 2012-08-17.
- ^'Fight Night Champion'. GameSense. Archived from the original on 2016-03-05. Retrieved 2012-08-17.
- ^'Fight Night Champion Review'. Gamerevolution.com. Retrieved 2012-08-17.
- ^Hoggins, Tom (23 February 2011). 'Fight Night Champion review'. The Daily Telegraph. London.
- ^Reynolds, Matthew (March 7, 2011). 'Fight Night Champion' leads Xbox 360 chart'. Digital Spy. Retrieved January 16, 2020.
External links[edit]
- Fight Night Champion at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fight_Night_Champion&oldid=961372294'